The two articles “Computers and Technology” and “Video games and the Future of Learning” attempt to teach the reader about computers in the classroom using contrasting views, the good of epistemic gaming but the bad of internet plagiarism .
Outline:
I. The Great Computer Debate
A. Video Games and The Future of Learning
1. Give examples from the text (Sims, Epistemic gaming)
2. Talk about the influence of video games on children
3. The Usage of newer video games for learning (Leapfrog etc.)
4. Too reliant on technology or video games?B. Computers and Technology
1. Talk about the deteriorating technology at many high schools
2. Cite the drawbacks of computers in the classroom (Gaming, being off task, etc.)
3. Cite the struggles of upping the technology usage in the classroom.
4. Corporate control in the Classroom?
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